Stellar objects are the objects in the evolution tree towards the Big Crunch. One starts as an asteroid and gets more mass, until they become the next object.
Asteroids[]
Asteroid | |
Max Mass | 20 |
---|---|
Min Mass | 0 |
Next Stage | Small Planet |
Shield | Not avaliable |
Evolution Time | Not avaliable |
Life | Not avaliable |
Max Planets | Not avaliable |
[Source] |
Due to the Asteroid's incredibly small mass, it's capable of propelling itself to insanely high speeds, by sling-shooting itself through the gravity wells of larger objects like Stars or even Black Holes. It's high speed means massive damage against an unshielded objects.
Collide with evolving or newly developed Planets to create mass extinction events.
Knock other Asteroids around, into other Planets or Stars for the above purposes or gain some mass and use the Asteroids newly formed gravity well to pull other Asteroids along to make a storm of projectiles against some hapless Planet.
Small Planets[]
Small Planet | |
Max Mass | 80 |
---|---|
Min Mass | 20 |
Next Stage | Life Planet |
Shield | N/A |
Evolution Time | N/A |
Life | N/A |
Max Planets | N/A |
[Source] |
Small Planets will need to reach a mass of 80 to form into the Life Planet. As the Small Planet it is just simply a larger rock traveling through space with additional mass and a more powerful gravity well they are extremely vulnerable. Collisions with other objects, with the one exception being space ships (unless it hits their lasers or missiles) will strip away mass, with larger and faster objects taking more mass from the Planet. In addition, weapons fire from space ships will do the same. At this point, avoidance is the planets best survival option until the formation of the Life Planet.
The small planet is easy to destroy; making some chaos happen. These small planets are carried by stars and eaten. Starships with no owners often attack these planets.
Life Planets[]
Life Planet | |
Max Mass | 180 |
---|---|
Min Mass | 80 |
Next Stage | Small Star |
Shield | Yes |
Evolution Time | 20 Secs |
Life | Yes |
Max Planets | N/A |
[Source] |
Once the Small Planet gains enough mass the Life Planet will form, In which the Planet will immediately begin to evolve life on the surface. This is depicted with a rotating icon displayed over planet. Once the bar starts growing, it will take just over 20 seconds to finish evolving, whereupon the life will have created 2 turrets built on the Planet, a shield that continually recharges and defends the planet from hazards and a constant stream of space ships being built and launched to defend and attack enemy vessels or hazardous objects.
Small Stars[]
Small Star | |
Max Mass | 1500 |
---|---|
Min Mass | 1000 |
Next Stage | Medium Star |
Shield | Yes |
Evolution Time | N/A |
Life | N/A |
Max Planets | 3 |
[Source] |
Life Planets will offer the most mass upon consumption but can be beneficial by also shielding the Star while it gains more mass. There will need to be at least 2 Life Planets with at least 3 turrets on each before the shield becomes active over the Star. This is the final object you can play as in the demo.
Medium Stars[]
Medium Star | |
Max Mass | 2000 |
---|---|
Min Mass | 1500 |
Next Stage | Large Star |
Shield | Yes |
Evolution Time | N/A |
Life | N/A |
Max Planets | 6 |
[Source] |
Medium Stars are larger than small stars, and offer more planet spots, and have more mass.
Large Stars[]
Large Star | |
Max Mass | 3000 |
---|---|
Min Mass | 2000 |
Next Stage | Neutron Star |
Shield | Yes |
Evolution Time | N/A |
Life | N/A |
Max Planets | 8 |
[Source] |
The Star after medium, it excels at hosting solar systems at an 8 ship capacity, and has four more planet slots than a neutron star.
Neutron Stars[]
Neutron Star | |
Max Mass | 4000 |
---|---|
Min Mass | 3000 |
Next Stage | Black Hole |
Shield | Yes |
Evolution Time | N/A |
Life | N/A |
Max Planets | 4 |
[Source] |
Neutron stars are more massive than large stars, but have less planet spots.
Black Holes[]
Black Hole | |
Max Mass | 1000000 |
---|---|
Min Mass | 100000 |
Next Stage | The Big Crunch |
Shield | N/A |
Evolution Time | N/A |
Life | N/A |
Max Planets | N/A |
[Source] |
Once a black hole reaches one million mass it will become The Big Crunch, sucking in the entire universe before becoming The Big Bang and in the process of spawning a new universe.
The only way to destroy a black hole is to collide with a bigger one.
Dark Matter[]
Dark Matter Asteroids | |
Max Mass | 20 |
---|---|
Min Mass | 2 |
Next Stage | Small Dark Matter Planet |
Shield | N/A |
Evolution Time | N/A |
Life | N/A |
Max Planets | N/A |
[Source] |
To unlock Dark Matter Mode, defeat The Entity.
Dark Matter Mode is accessed in the God Options menu.
Dark matter objects[]
Dark Matter Asteroids = These dark matter asteroids can't absorb normal ones, only other dark matter.
These are similar to normal asteroids, but they will spawn a black hole if destroyed by anything. Nomad ships are very prone to causing this.
Dark Matter Planets = Exactly the same as a Small planet, but if destroyed, a black hole will appear.
Dark Matter Life Planets = A much more dangerous Life Planet that spawns a black hole upon being destroyed. Ships from different Life Planets can target weaker planets and cause chaos.
Dark Matter Stars = Not much difference between a normal Star and a Dark Matter Star. However, Dark Matter Stars will spawn a black hole if destroyed. Dark Matter Neutron Stars are even more fragile. </tabber>